Anime Zero Crafting: Accessories, Enchants and Materials

Crafting is the second power curve after weapons. Accessories stack with synergy and skill tree points, and unlike traits they never get rerolled away.

The crafting loop

  1. Choose an accessory in the crafting menu. Each one shows its material list and stat icons; Quick Craft builds it in one press.
  2. Farm the materials. The queue screen in Create Lobby previews which act drops what.
  3. Craft and equip. Accessories show on your character in matches since October 2, and so do wings.

The 14 accessory recipes

Anime Zero launched with 14 accessory crafts; all were re-costed on October 3. Each accessory leans toward one bonus family: damage, health, extra coins, cooldown reduction, XP or movement speed. One crafted piece in footage read +5 damage, +5 XP and +2 movement speed.

Reported standouts (from creator tier lists, not official data):

AccessoryMain statsUse
CrownHigh damage, drop rate, cooldowns, healthRaid and boss damage
Blast Archer WingsDamage, drop rate, cooldowns, coinsFarming and general use
Dark Captain WingsDamage, cooldowns, healthAggressive builds
Light Admiral CloakDamage, drop rate, XPLeveling
Sunglasses+3% damage, +11% crit chanceReaching the 60% crit cap early

Higher-tier crafts are reported to ask for wave cores and larger stacks of soul fragments. Valentless’s tier-list video covers accessories in its own chapter if you want a second opinion.

Where materials come from

  • Story acts: each act has its own drop list. Since October 4 drop chances are 15% lower and only normal enemies drop materials, not bosses.
  • Infinite: materials can drop every wave from wave 16, with better ones at 31 and 46; Infinite bosses drop them too.
  • Rubble: breakable walls in HxH drop materials.
  • Material pity: after 5 runs without a material, the next run guarantees it.
  • Material shop: buy materials with coins (gold) inside the crafting menu. AFK chamber coins feed this.
  • Conversion: turn one material type into another instead of re-farming.

Enchants

Enchants are a separate roll that adds stats to a weapon. Known enchants:

EnchantRole
PowerRaw damage, the standard first pick
HunterLater chase
BloodlustLater chase, rated above Hunter by players
SupernovaLater chase, rated above Hunter by players

No values have been published for any enchant. Roll Power on your main weapon and move on; chase the others when you are farming Nightmare. Valentless ranks enchants in his October 5 tier list if you want a creator view. The shop also sells Enchant packs for Robux (199 to 6,999), listed on the game passes page.

Crafting priorities

  1. A damage accessory for Story clears.
  2. A health accessory for your first Nightmare attempts.
  3. A drop rate piece (Wings, Cloak) once you farm evolution materials.
  4. Crit pieces only after you know your build.
Did this get you past the wall you were stuck on?